Whitby Silver Stick®

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2009

Whitby International Silver Stick® Tournament Rules

1.  A total of 19 players may be signed to the entry form, however, US teams may sign 
and dress 20 per USA Hockey Rules.

2.  All teams will play a minimum of 3 games (Round Robin).  

3.  Teams using Affiliated Players (A/P's) must provide proper documentation.  Players 
may play for only one team in the Tournament.

4.  M. ATOM "AA" (8 TEAMS WITH 2 X 4 TEAM DIVISIONS)
The top two teams in each division after the Round Robin series will advance to the 
Semifinals, with the 1st place team playing the 2nd placed team in the other division.  The
winners of the semifinal games will play in the Championship game.

5.  M. PEEWEE &  M. BANTAM "AA" (12 TEAMS WITH 3 X 4 TEAM DIVISIONS)  
The top two teams in each division after the Round Robin series will enter the playoff 
round. The three Division winners will be ranked 1,2,3 and maintain that ranking. The two
best first place teams will receive byes into the Semifinals. The third best first place team 
will advance to the Quarterfinals with the second place teams.  

The teams in the Quarter and Semifinal games will be matched based on the team records
in the Round Robin games. The team with the highest point standing will play the team 
with the lowest point  standing in one Quarter (or Semifinal) game, and the remaining two 
teams will play in the other game. The only exception to this rule is that no team will play a 
team in the Quarter or Semifinals that it played in the Round Robin series.

6.  M. ATOM "AAA" (16 TEAMS WITH 4 X 4 TEAM DIVISIONS)
The top two teams in each division after the Round Robin series will enter the playoff 
round.  The four Division winners will be ranked 1,2,3,4 and maintain that ranking.   The 
teams in the Quarter and Semifinal games will be matched based on the team records in 
the Round Robin games. The team with
the highest point standing will play the team 
with the lowest point standing.  The only exception to this rule is that no team will play a 
team in  the Quarter or Semifinals that it played in the Round Robin series.

7.  MINOR PEEWEE, BANTAM & MIDGET "AAA" (24 TEAMS WITH 6 X 4 TEAM DIVISIONS)
The same as Rule #6 (with 16 teams), however to get to the eight teams playing in the 
Quarter Finals, the top four of the six Division Winning teams will advance to the Quarter 
Finals and the remaining two Division Winners and the six 2nd place Division teams (8 
teams) will play off in a Quarter Final Qualifier to see who advances to the eight team 
Quarter Finals.  The format is 5 vs. 12, 6 vs. 11 etc. as per the example.

In the Quarterfinals, the top 2 teams will play the 2 teams advancing from the Quarterfinal 
Qualifier games.   The match up for the remaining 4 teams will be determined by their ranking.   
The only exception to this rule is that no team will play a team in the Quarter or Semi-finals 
that it met in the Round Robin series
.

Example:

 

DIV “A”

DIV. "B"

DIV. "C"

DIV. "D"

DIV. "E"

DIV. "F"

 

 

4th

2nd

5th *

3rd

1st

6th *

 Six Division Winners are ranked from 1 to 6 and maintain their 
 ranking throughout the playoffs. 
 The top four Division Winners get a bye into the Quarter Finals.

  

9th * 7th * 10th * 11th * 12th * 8th *

 The six 2nd place teams are ranked from 7 to 12. 
*Teams ranked 5th to 12th compete in the Quarter Qualifiers.

8. LENGTH OF GAMES
Min. Atom & Minor Peewee "AA"     10-10-15 mins. (Championship game 10-15-15)
Min. Bantam "AA"                             10-15-15 mins.
Min. Atom & Minor Peewee "AAA"   10-15-15 mins.
Min. Bantam  "AAA"                         15-15-15 mins. (10 min. rest between 2nd & 3rd periods).
Minor Midget  "AAA"                        15-15-15 mins.  (Flood between 2nd & 3rd periods).                                                            

9.  Division winners will be determined by a point system as follows:  2 Points for a win, 1 Point  
for a tie, and 0 Points for a loss. Overtime will be played only in the Quarter, Semis and Finals.  
Refer to Rule #12
.

10.  In the event of a tie in points after the Round Robin games, the following procedure will be 
followed until a winner is declared:
 
   
(a)     The result of the game between the teams involved will determine the winner.
      (b)     Divide the goals for by the total of the goals for and goals against. The team
              with the highest percentage will be declared the winner.  
      (c)    The team that scored the first goal in the game between the tied teams will be declared 
              the winner.
      (d)    The team with the least penalty minutes will be declared the winner.
 
    (e)    The team that scored the earliest goal in their first game will be declared the winner.

11. OVERTIME
There will be no change of ends after regulation time.  All overtime periods are sudden victory.

Quarter and Quarter Final Qualifier Games:
If tied at the end of regulation time, teams will play one ten (10) minute overtime period.  If still 
tied, play will resume in a second (10) minute overtime period with 1 goaltender and 4 skaters 
per team.  If still tied after two minutes a buzzer will sound and play will commence with 3 skaters 
per team.  If still tied after two minutes a buzzer will sound and play will commence with 2 skaters 
per team.  If still tied after two minutes a buzzer will sound and play will commence with 1 skater 
per team.  Each two minute interval will start play from center ice.  Play will continue until a goal 
is scored. 
All penalties carry over to all overtime periods including after two minute buzzer.  Should the number
of players on the ice be the goaltender and 1 skater and a penalty occurs, the non-offending team will 
be allowed an extra player and the offending player will go to the penalty bench.

Semi-Finals and Championship Games:
Teams will play 10 minute sudden victory overtime periods until a goal is scored.

12. MERCY RULE
The mercy Rule applies when a team is ahead by five or more goals in the third period.  The clock 
will run until the gap is reduced to three goals, at which point the clock will revert back to stop time.  
The only time the clock would be stopped during running time is if an on-ice injury should occur.   
All penalties are running time.

13. No timeouts allowed except for one 30 second timeout in the Championship game.

14. Teams must be prepared to go on the ice up to 15 minutes prior to their scheduled start time. The 
pre-game warm-up will start immediately after the arena attendant closes the zamboni doors after the 
flood.  Teams are not to go on the ice until the doors are closed.

15. Pre-game warm-ups will be limited to a maximum of four minutes.  Immediately after the flood the 
clock will be set at 4 minutes more than the prescribed 1st period stop time minutes and the teams will 
begin their warm-up.  The clock will continue to run until the first stoppage of play after the opening 
face-off.  Players must be ready for the opening face-off after the four minute warm-up.  If they are not, 
the first period playing time will be sacrificed. 

16. O.M.H.A. rules will govern all games.  In addition to these rules, complying with the rules of the 
International Silver Stick Hockey Association, any player receiving a five minute fighting penalty is out 
of the tournament.
 There is no body checking allowed at the Minor Atom level.

17.  Any player receiving a match penalty is out of the tournament.

18.  Dressing Rooms must be vacated 20 minutes after each game.

19.  The team designated as the home team will wear their light coloured sweaters.   When the sweater 
colours conflict it will be the responsibility of the home team to change

20.  Individual Trophies or plaques will be awarded to the  Champions and  Finalists in each age group.  Each 
member of the Championship team will also receive a Championship Silver Stick Pin,.  A photo of the 
Championship team will be taken on ice after the game, and it will be emailed to the team for them to make 
prints.  The Team will also receive a Championship banner.   All Champions and Finalists will 
also
receive a Team Trophy or Plaque for display in their arena.  All participants in the Tournament will 
receive
a dated Silver Stick pin as a Tournament memento.

21.  A trophy will be awarded to the Tournament  M.V.P. in each  age group with the winner being announced 
after the playing of
the Championship game.

22. The Tournament Committee reserves the right to render decisions regarding rule interpretations and 
objections.  Protests are not allowed.  All decisions are final.

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