
2008
Whitby International Silver Stick® Tournament Rules
1. A
total of 19 players may be signed to the entry form.
2. All
teams will play a minimum of 3 games (Round Robin).
3. Teams using Affiliated Players (A/P's) must provide proper documentation. Players may play for only one team in the Tournament.
4. M. ATOM
"AA" (8 TEAMS WITH 2 X 4 TEAM DIVISIONS)
The top two teams in each
division after the Round Robin series will advance to the Semifinals, with the
1st place team playing the 2nd placed team in the other division. The
winners of the semifinal games will play in the Championship game.
5.
M. PEEWEE & M. BANTAM "AA" (12 TEAMS WITH 3 X 4 TEAM
DIVISIONS)
The teams in the
Quarter and Semifinal games will be matched based on the team records in the
Round Robin games. The
team with the highest point standing will play the team with the lowest
point standing in
one Quarter (or Semifinal)
game, and the remaining two
teams will play in the other game. The only exception to this rule is that no
team will play a team in the
6. M. ATOM
"AAA" (16 TEAMS WITH 4 X 4 TEAM DIVISIONS)
The top two teams in each division after
the Round Robin series will enter the playoff round. The four Division
winners will be ranked 1,2,3,4 and maintain that ranking.
The teams in the Quarter and
Semifinal games will be matched based on the team records in the Round Robin
games. The team with
7.
MINOR MIDGET "AAA" (20 TEAMS WITH 5 X 4 TEAM DIVISIONS)
The same as Rule #6 (with 16 teams),
however to get to the eight teams playing in the Quarter Finals, the four teams
with the lowest point standings of the ten advancing after the Round Robin, will
play off in a Quarter Final Qualifier to see who advances to the eight team Quarter Finals.
-Five
Divisions with four teams per division
-Top two teams in each
division advances (10 teams)
QUARTERFINAL QUALIFIER
-Of the ten teams
advancing, four will play off in a Quarterfinal Qualifier to see who advances to
the eight team Quarterfinal round.
The five Division winners
will be ranked 1 to 5 and advance to the Quarterfinals.
These 5 division winners will maintain their ranking throughout the
playoffs. The five 2nd place teams will be ranked from 6 to 10, with the 6th
place team advancing to the Quarterfinals.
The remaining four teams will play off in the Quarterfinal Qualifier.
Format is 7 vs. 10 and 8 vs. 9, with the two winners advancing to the
Quarterfinals.
-The only exception to this rule
is that no team will play a team in the Quarter or Semi-finals that it met in
the Round Robin series.
Example:
|
|
DIV
“A” |
DIV. |
DIV. |
DIV. |
DIV. |
|
|
|
|
4th |
2nd |
5th |
3rd |
1st |
Five Division Winners are ranked from 1 to 5 and maintain their ranking throughout the playoffs. |
|
| 9th * | 7th * | 10th * | 6th | 8th * |
The second place
teams are ranked from 6 to 10. |
MINOR
PEEWEE & MINOR BANTAM "AAA" (24 TEAMS WITH 6 X 4 TEAM DIVISIONS)
The same as Rule #6 (with 16 teams),
however to get to the eight teams playing in the Quarter Finals, the top four of
the six Division Winning teams will advance to the Quarter Finals and the
remaining two Division Winners and the six 2nd place Division teams (8 teams) will play off in a Quarter Final Qualifier to see who advances to the
eight team
Quarter Finals.
Example:
|
|
DIV
“A” |
DIV.
"B" |
DIV.
"C" |
DIV.
"D" |
DIV.
"E" |
DIV. "F" |
|
|
|
|
4th |
2nd |
5th
* |
3rd |
1st |
6th * |
Six
Division
Winners are ranked from 1 to 6 and maintain their ranking throughout the
playoffs. The top four Division Winners get a bye into the Quarter Finals. |
|
| 9th * | 7th * | 10th * | 11th * | 12th * | 8th * |
The six 2nd place
teams are ranked from 7 to 12. |
8. LENGTH
OF GAMES
Min. Atom & Minor Peewee "AA"
10-10-15 mins. (Championship game 10-15-15)
Min. Bantam
"AA"
10-15-15
mins.
Min. Atom & Minor Peewee
"AAA" 10-15-15 mins.
Min. Bantam &Minor Midget "AAA" 15-15-15 mins.
Ice will be resurfaced between all games and also after 2nd period for Minor
Midget.
9. Division
winners will be determined by a point system as follows:
2 Points for a win, 1 Point for a tie and 0 Points for a loss.
10.
In the event of a tie in points after the Round Robin games, the
following procedure will be followed until a winner is declared:
(b)
Divide the goals for by the total of the goals for and
goals against. The team
with
the highest percentage will be declared the winner.
(e)
The
team that scored the earliest goal in their first game will be declared the
winner.
11.
OVERTIME
There will be no change of ends after regulation time. All overtime
periods are sudden victory.
Quarter and Quarter Final Qualifier Games:
If tied at the end of regulation time, teams will play one ten (10) minute
overtime period. If still tied, play will resume in a second (10) minute
overtime period with 1 goaltender and 4 skaters per team. If still tied
after two minutes a buzzer will sound and play will commence with 3 skaters per team. If still tied after two minutes a
buzzer will sound and play will commence with
2 skaters per team. If still tied after two minutes a buzzer will sound
and play will commence with 1 skater per
team. Each two minute interval will start play from center ice. Play will continue until a goal is scored. All
penalties carry over to all overtime periods including after two minute
buzzer. Should the number of players on the ice be the goaltender and 1
skater and a penalty occurs, the non-offending team will be allowed an extra
player and the offending player will go to the penalty bench.
Semi-Finals and Championship Games:
Teams will play 10 minute sudden victory overtime periods until a goal is
scored.
12.
MERCY RULE
The mercy Rule applies when a team is ahead by five or more goals in the
third period. The clock will run until the gap is reduced to three goals,
at which point the clock will revert back to stop time. The only time the
clock would be stopped during running time is if an on-ice injury should occur.
All penalties are running time.
13. No timeouts allowed except for one 30 second timeout in the Championship game.
14. Teams must be prepared to go on the ice up to 15 minutes prior to their scheduled start time. The pre-game warm-up will start immediately after the arena attendant closes the zamboni doors after the flood. Teams are not to go on the ice until the doors are closed.
15. Pre-game warm-ups will be limited to a maximum of four minutes. Immediately after the flood the clock will be set at 4 minutes more than the prescribed 1st period stop time minutes and the teams will begin their warm-up. The clock will continue to run until the first stoppage of play after the opening face-off. Players must be ready for the opening face-off after the four minute warm-up. If they are not, the first period playing time will be sacrificed.
16.
O.M.H.A. rules will govern all games. In addition to these rules,
complying with the rules of the International Silver Stick Hockey
Association, any player receiving a five minute fighting penalty is out of the
tournament.
17.
Any player receiving a match penalty is out of the tournament.
18. Dressing Rooms must be vacated 20 minutes after each game.
19.
The team designated as the home team will wear their light coloured
sweaters. When the sweater colours conflict it will be the
responsibility of the home team to change
20.
All participants in the Tournament will receive a dated Silver Stick pin as a
tournament memento. Individual Trophies or plaques will be awarded to the
Champions and Finalists in
each age group. Each member of
the Championship team
will also receive a Championship Silver Stick Pin, and a
5" x 7" coloured team photo.
The Championship team will also receive a Championship banner.
All Champions and Finalists will also receive a Team Trophy or Plaque for display in their arena.
21.
A trophy will be awarded to
the Tournament M.V.P. in each age group with the winner being announced after the playing
of the
Championship game.
22. The Tournament Committee reserves the right to render decisions regarding rule interpretations, objections and protests. All decisions are final.
Back to Whitby Silver Stick Home Page